While Magic is a fantastic game, preserved well in Arena in theory, Wizards has a long way to go when it comes to understanding what makes a good service game tick.
Mono Black Decklist 4 Necropotence 2 Bloodstained Mire 4 March of Wretched Sorrow 1 Demonic Tutor 4 Orcish Bowmasters 4 Dark Ritual 7 Swamp 4 Inquisition of Kozilek 4 The One Ring 4 Fatal Push 4 Sheoldred, the Apocalypse 2 Go for the Throat 1 Restless Cottage 3 Blooming Marsh 4 Woodland Cemetery 4 Polluted Delta 2 Tear Asunder 1 Overgrown Tomb 1 Ashiok, Wicked Manipulator The Mono Black archetype has always been extremely flexible, focusing on control spells to gain the upper hand on the battlefield
Dont buy that playset of Polluted Deltas for $50 from that sketchy eBay auction or weird website
There are plenty of sets throughout the game's history that fans look back on with nothing but fondness
They add a body to the board, bolstering the player's board presence, and generate immediate value with their ability that affects the game as soon as they're played
Not only is it a blue card for Drowned Secrets and a repeatable card-draw machine for Psychic Corrosion, but the planeswalker also works a removal spell (since we can tuck and then mill something) and a backup finisher as well