Well, what's not to like is the biggest weakness of our deck: If you cast the last burn spell out of your hand, and Niv-Mizzet, VisionaryNiv-Mizzet, Visionary gets removed in response, then the deck is completely dead in the water
While my personal feelings on this aren't that strong (maybe because I don't play that much paper Magic ), I certainly see how the 8 Whack player has the right to be angry and feel like they were robbed by someone who was cheating
Additionally, set boosters feature a Wild Card slot, which can be a card of any rarity
Needless to say, all eight look fun, and we know well be spending lots of hours sorting through our stash and picking the perfect cards to create thematically appropriate Commander decks for each of them
You can't put a Teferi's Moat out there for a long, long time against decks unknown with the knowledge that an enchantment removal or bounce spell will almost certainly kill you unless you are very brave, and once you start down the Moat road it's hard to stop
Urzas Saga really needs no introduction, but its worth a recap of what it actually constrains