Also Ghost Quarter and Field of Ruin become re-usable with the Crucible (Against non-basic heavy decks, you can even quickly run them out of basic land by re-using the Field) Other possible picks along your lines: Custody Battle gives you a form of Creature Control, but works best when you have a sacrifice outlet for them like Thud, Fiend Artisan, or Birthing Pod so that you don't have to give them back after attacking Destructive Urge is a nice Land-related enchantment for one of your Trample creatures forcing your opponent to block every point of damage each turn Shivan Wumpus is another nice Trample creature with great Power/Tough for his mana cost
Fires of Yavimaya: Fires of Yavimaya is an interesting card from a few angles
We recommend choosing codes in a standard format for immediate playability
Elenda, the Dusk Rose If you want a generally powerful sacrifice commander in Orzhov, you cant do much better than Elenda, the Dusk Rose
In the past, Abilities were called Pok-Powers and Pok-Bodies
This ability removes all abilities from your opponent's Pokemon V in play, both their active Pokemon and benched ones