Sleeves are first and foremost the protection for your cards
Wrenn and Seven is an exceptional ramp tool, scooping up land cards from your deck and then placing them directly on the field
Given how T'Challa works, you're not going to be short of colorless mana to cast artifacts, yet of the 24 artifacts in this deck, a quarter of them are mana generators
The bottom line is that you wont want all your card draw in only one of the colors in a typical multicolor EDH deck, so finding a few red draw staples helps make your decks more consistent
The set boosters in Midnight Hunt will include eight 'Commander-focused' cards, alongside the usual batch of main set picks
This Town Ain't Big Enough has now been a promising part of two intriguing new decks in three months, so while the card could come down in value once the shine wears off Esper Self-bounce, it seems likely the spell will continue to find spots in new archetypes