Commander Legends meets D&D in this exciting crossover set
Make sure one of those creatures has the ability to grant haste - or that you're already packing haste enablers in your deck - and you've an easy win right there
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Politically, its difficult to know whether or not having a lot of Energy is good, let alone what number is dangerous, since other players arent sure how to value Energy as a resource
Cache Grab has an upside in a few edge cases, as it can return Esika's Chariot or sideboard cards such as Unlicensed Hearse, Temporary Lockdown, and Liliana of the Veil
There's also always the risk that one of their creatures will be the wrong color, or it will fly, or something similar will go wrong, and the creatures that can't attack are still around to prevent you from winning the game in the meantime