I could see a card that gives the player and other non-Phyrexian creatures they control Hexproof or Ward, and a clause that says Whenever you gain a counter, each opponent loses 2 life. That would cover defenses for Poison while also leaving the card in a position where its still playable with Energy and Experience counters
This card is so ridiculously good, it dominated the game for years and actually changed the entire design philosophy the game is built around
But this is a brand-new archetype - phasing and exiling matters
If you like Doom Blade, how about a worse one
Billy Christian The Indonesia-based Christian has been contributing to Magic since 2020 and in that time has created art for 80 cards
Initially, I focused on gaining lore as quickly as possiblewhich is good, gathering 20 lore first is how you winbut I did so at the expense of paying attention to my opponents lore and cards in play