While we do have some control elements in main-deck sweepers and sideboard counters, our primary goal is to stack up as many of our mill enchantments as possible, cast as many blue card-draw spells as possible to trigger our enchantments, and hopefully mill our opponent out before they find a way to kill us
Number Four: Double Vision Of all the cards on this M21 list, none of them require fewer explanation as to their scalability and general usefulness in a Commander game than Double Vision
Undergrowth Stadium Heres a great card for those Friday Night Magic events at your local card shops
Focus on maintaining a clear win condition, stick to 2 ink colors maximum for consistency, and test different card ratios through regular practice games to discover what works best for your play style
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I suspect that the weakest of the Finales will be used on more nonred cardslike Time Warpthan on actual red spells