Effects that last "until end of turn" or "this turn" will expire as normal, as they also don't care whose turn it is
I remember when I first cracked this in a booster pack, I combined it with Tinker as a way of cheating it into play
Red offers discard outlets like Faithless Looting and powerful cards like Sneak Attack if theyre in the Cube, green offers Survival of the Fittest to go with Recurring Nightmare for the classic Rec Sur archetype, and white offers Unburial Rites as well as the ability to cast some unbeatable monsters like Elesh Norn, Grand Cenobite
Of course, youre going to want mana acceleration and ways to draw cards, as they are two of the most important things to be doing in Commander
Get rid of it while thunking them in the head at the same time
Tried to run as many Historic spells as possible