The key to the Drake Haven deck is going to be what happens when you dont draw Drake Haven
Since myr use their activated abilities on the regular, Dazzling Theater, Anzrag, the Quake-Mole, and Veteran Beastrider give you lots of opportunity to get additional activations out of them
Characters cannot be used on the turn theyre played because, as the Lorcana rulebook says, You need to wait for their ink to dry! After waiting one turn, your now dry characters are free to challenge opposing characters in an attempt to deal enough damage to send them to the discard pile
The heartbreaking scene is one of the most well-known in the entire series, and it should be at the top here
Instead of dealing two damage, it does five instead
This is an extremely open-ended ability, rewarding you for milling yourself or your opponents, or even just for playing the game and removing powerful bomb creatures, by putting a must-kill threat into play for just five mana