And while both Rise of the Floodborn starter decks make use of the new Resist skill, it seemed to me that the Amber and Sapphire deck put less emphasis on surviving attacks and more on dealing an increased amount of damage (which doesnt actually involve Resist)
It seemed like every big name on the SCG Tour was playing some form of Urza, and the rounds went over time by twenty or more minutes every round
And if you sacrifice them under any other condition, you get damage
As wonderful as Lightning Greaves is for commander protection, it also prevents you from being able to attach any more auras or equipment to whichever creature it's attached to due to Shroud and I tend to not recommend it in Voltron decks
Adds: Nullpriest of Oblivion
The final is a literal representation of the best of both worlds, and curiously enough, not unlike the fate of the Knight