At the very first development meeting, lead developer for the set Henry Stern started the meeting with, "Can we just get rid of these?" I was also on the development and replied, "We have to at least play with them first." The Magic brand team also wanted to get rid of them
For those unfamiliar, the term aggro is short for aggressive, and in this case, refers to a strategy that seeks to put lots of low-cost cards into play and gain enough of an advantage to win before the opponent can stabilize
This card mitigates the frustrating aspect of subgames, which is that they make games last way too long, in a very elegant way
Black enchantment removal is still rare enough that these are best-in-class spells if you need that effect
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While card designs precisely like Exchange arent part of Magics card pool, Praetors Grasp has reinforced this fact time and again for me in Commander games over the years