Daggermaw Megalodon Daggermaw Megalodon may be designed with Limited in mind, but if you can reanimate it or otherwise take advantage of its presence in your graveyard, it becomes surprisingly playable
There are so many ways to deal tiny damage to everyone (Impact Tremors) that this ability will absolutely floor everyone brave enough to stand up to you
When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY
(It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
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A three-mana 1/1 with prowess and trample would've felt like a direct challenge to my Johnniness, but with her making Monks that also have prowess, this is almost too easy to even bother with